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If you continue to use this site we will assume that you are happy with it. I Agree Find out more. Wait for someone to make a solid move and when all the eyes will be focused on stopping the initial agressor from winning the game - it's your time to shine.
Keep your armies spread and if possible - with minor castle presence. The more armies you have - the more manouvers you can make, which is better.
Also sometimes Mustering comes unexpected, so the more units you can create - the better results you get.
Don't be greedy while bidding on Influence Tracks or Wildlings. Early game you either have at least one special order available or you have decent cards to fight and get new lands.
Generally you need to be simply higher on the track than your opponents. In case if you are in constant fights or trying to defend desperately - bid for the Sword.
Mid and late game it's usually better to be in the bottom of the track, since from the strategical point of view, being able to make the finishing move and to counter enemy moves is way better than raiding and moving first.
Only in case if your first move is life or death issue fight for the throne. Otherwise - do not. If you are bidding for Wildlings and you don't have too many PTs available, not to be the last is more important than being first unless you've seen the Wildlings card.
There's no such thing as a union in the game. Every union is situational and lasts tops for 1 round. So reconsider, negotiate, lie, betray.
Same for King's Landing - it's an absolute must. Dont try to challenge Storms End, unless Martell is i a long-lasting battle with Tyrell, this is way too exhausting and unworthy.
King's Landing is a great place to pump PTs, so use it constantly and care of R. When Support Orders are forbidden during planning phase, you are highly likely to be invaded into th sea, so make sure to have a counterattack from Blackwater Bay.
On the other hand you could use this. The goal is to take King's Landing in the 1st round. Afterwards it's nice to spread those 3 units somewhere, depending on moves of other players and Westeros.
Absolute must here is to take Blackwater in 2nd round. Crackclawpoint and The Reach [could disturb Tyrell, so negotiate] would be perfect to take, if there was no Mustering.
In general - fast occupation of all areas adjacent to King's Landing and mustering up to 4 ships in total is the goal.
The general idea of mid game is to create a solid army, which will be able to invade enemy territories. Your perfect opponents are Stark and Martell, since once you've taken their sea, it's way too easier to maintain the attack with help of ships rather than to move deep into Tyrell or Lannister lands.
Also beware Doran Martell, since if you will get any influence token, except the Iron Throne which you don't really need there's a chance that Martell will use Doran and go against you.
So bid wisely, or make sure to either discard Doran with Patchface or get the high positions when Doran is already discarded and not to be back soon.
It's really hard to tell much about late game for any house. It's more about defending what you already got and getting maybe a little bit more: Stick to the plan and try to finish your enemy, if you haven't done it previously.
Switching an opponent is usually a bad idea, so do your best to win. Rarely the game ends with someone getting 7th castle, but it is worth trying.
Your 3 key areas are in easy-mode: Dragonstone, King's Landing and Cracklaw Point. The Reach, Harrenhal and Storms End are on the hard-mode to be obtained.
The Eyrie, Starfall and White Harbor are for the god-mode, so if you get any of those, you'll probably win. And a general comment for the late game, when you will get many castles, everyone will try to stop you from winning, so make sure you use House cards properly and be ready to lose some fights in order to take wins in crucial ones.
The sea is a key. Ironman's Bay and Sunset Sea are essential areas. If you control these 2 areas, taking control of Bay of Ice or The Golden Sound is not that big of a deal.
Pick 1 opponent and stick with him to the end Lannister or Stark. Fighting against two never leads to victory. Don't forget to collect PTs with CP in any spare moment, since there's a high chance that on the nearest Clash your direct opponent will try to take Valerian Blade from you, and you will definately need few special orders to make your empire grow.
Be very cautious with placing March Orders in the very beginning, since you will only have 2 and so few units with no possibility to get new, unless Mustering comes.
This is a good reason not to be greedy with House cards, because losing any of your units is dire. Ships are extremely powerful in your hands.
I look forward to seeing more of your strategies and having discussion with you on them. Strategy is of course based on the appearence of Tides of Battle cards.
Surely there might be a situation when your enemy gets a skull or 0 vs 3 in every battle and then you are screwed, but that's rather unfortunate and is really really rare.
Yet i guess it's a nice idea to add some of those remarks into the guide, so thanks for that. In the end of the round you will have more armies and castles unless you're really unlucky with Tides of Battle.
So if Lannister does things, that you've described - you move Knight into Riverrun and Footman to the Seaguard and wait for his next move.
If he went with a weaker card - make sure he dies Theon goes fine here. If you won the combat and defended the Riverrun, there's no point to rush into the Golden Sound, since he won't get any more ships, so just take Sunset Sea.
An option here is to leave the ship as it is and use both your March Orders to go into The Golden Sound with both ships and Victorian, while defending Riverrun with Support from Seaguard.
If you lost Riverrun and survived, retreat to Flint's Finger. If yoour knight died, you now got equal chances against Lannister, but not dominating, like you used to have.
If you lose Riverrun, don't move away from the Ironman's Bay, so Lannister won't get new ships there if mustering comes.
And one more thing about Lannister. This works better and is safer than challenging Riverrun in the 1st round. Also a nice idea would be to simply remove March Order from the Ironman's Bay and wait until Lannister moves his units.
I guess it might be even better in some situations. Regarding Stark - you are right, there's a possibility of you being betrayed.
But to be honest, that's not something you can't deal with. If mustering comes, you muster a ship into Sunset Sea.
There's of course a chance that Lannister will muster Siege Tower in Lannisport and will try to take over Pyke or Seaguard, but you should be able to counterattack from Greywater Watch.
Lannister won't be able to hold both Ironman's Bay and The Golden Sound and still you will have 5 mustering points vs his 4 points.
I was wondering if you were still filling out the other strategies I really enjoyed reading Baratheon and Greyjoy.
I would be interested in your Lannister strategy. You need to be a member in order to leave a comment.
Sign up for a new account in our community. Already have an account? A Game of Thrones: The Board Game Search In. Posted November 3, edited.
Always, especially in the first rounds, pay a lot of attention to: Don't be greedy while bidding on Influence Tracks or Wildlings No matter what, never be greedy with this!
Always try to get the best out of every situation. If you are bidding for Influence Tokens: Blackwater is the most reliable point for getting extra and so much needed supply.
Going too far inside the land areas should be rare and situational rather than common thing. You must fight early, since you have the most powerful cards and a Valerian Blade.
B vs Stark Make sure to create a union with Lannisters before going for Starks, since there will come a point during the siege, when you'll become extremely vulnerable to Lannisper attack.
B vs Stark If you haven't burned Winterfell to the ground, keep trying. A vs Lannister By now you should have 5 castles and the whole adjacent sea areas under control.
B vs Stark Easy now. Share this post Link to post Share on other sites. Posted November 3, Posted November 4, Posted November 7, Posted November 7, edited.
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Genesis is a strategy video game developed by Cyanide and published by Focus Home Interactive released exclusively for Microsoft Windows  on September 28, in North America only on Steam , September 29, in Europe  and October 13, in Australia.
Martin and is the first such video game adaptation. The game takes place over 1, years of the fictional history of Westeros, beginning with the arrival of the Rhoynar led by the warrior-queen Nymeria.
Gameplay focuses on capturing nodes—castles, towns and goldmines—with characters. Emphasis is placed on the rock-paper-scissors mechanics of "underhanded" characters rather than the brute force combat strength of traditional realtime strategy games.
The goal of the game is to win the Iron Throne and doing so can be done by amassing enough 'prestige' within the game.
Each house has special units and abilities. House Stark has direwolves and House Baratheon has better archers for example.
The game has two modes of play: The game features four main facets: Genesis received "mixed" reviews according to the review aggregation website Metacritic.
The game will be free-to-play and is being developed alongside Chinese developer and publisher GAEA Technology, the better to appeal to an international market.
GAEA is behind Gwent: This new game is still in development, and has neither a title nor a release date as of yet. On the mobile front, strategy game Game of Thrones: Conquest is available for both iOS and Android.
Play this if you want to run afoul of Ramsay Bolton at just about every turn, dying horribly each time. To bring you the best content on our sites and applications, Meredith partners with third party advertisers to serve digital ads, including personalized digital ads.
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